![]() I’ll be buying your next game, 100% and I really appreciate you and people like you. I can’t believe a dev answered this quickly, one throwing a free game at us at that. I’m Downloading your free game right tf now my dude. When publishing Plants At War to PSVR2 it just felt wrong to charge PS5 players for something, that is free on Quest or Steam! It's just wrong. Maybe, if I can make a living of my own games, I can push out more quality as my main limiting factor is obviously time. Thus, the upcoming Cactus Cowboy - Desert Warfare is gonna have a small price tag but has also increased quality (in terms of gameplay, graphics, effects, sounds etc). I wish I could pump in more time into my games though. In case you wonder how it's financed so far: I work 8 hours a day a normal regular job and the moment I get home from work, I fire up my dev environment. Well, that said, here we are, one year later: I founded a company, ported the game to almost every VR Headset out there (Pico 4 release imminent) and decided that I want to spend more time following my dream of an AAA Cactus game. I also never really expected that the game could become popular enough, so that I seriously gonna try to make it a viable venture. I also wanted VR to have a free game(s) that is also free of bullshit like loot boxes, in app purchases etc. I have so much fun and joy creating these games, making up characters, writing a story, experimenting with vr mechanics that it just felt wrong to charge for it at the time the got released on Quest/Steam. There are many reasons for it: First of when I was making this game, hadn't found a company because I was afraid of tax stuff.
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